Inviting a friend is the largest single item on the earning table: +100 N, paid when they activate, capped at 20 a day and 200 in a lifetime. Every number there is published on plans.
Two of those details are doing more work than they look.
”On activation” is the whole design
You aren’t paid when someone signs up. You’re paid when they actually start using the thing.
That single choice changes what inviting is. If signup paid, the optimal strategy would be volume — blast a link at everyone you’ve ever met and let the numbers work. Because activation pays, the optimal strategy is bringing people who’d genuinely want to be here.
Which is the same thing as saying: the reward is aligned with the room being good. A platform full of people who were dragged in is worse for everyone, including you, and an economy that paid for dragging would fill up with exactly that.
The lifetime cap says the same thing more bluntly. This is a way to bring your people in and be recognised for it — not a channel to industrialise.
How to invite so it works
One person at a time, with a reason. You’d like this because of the thing you’re always complaining about beats a link in a group chat every time. The reason is what survives the gap between reading your message and actually opening the app.
Invite to something, not to a platform. “Join myOrbit” asks someone to evaluate a product. “I made a thing, come see it” or “there’s a room here about the thing we always talk about” asks them to look at something specific. The second one converts, because it’s a smaller ask and it’s about them.
Be there when they arrive. The most common way an invite dies is that someone accepts, opens the app, sees a blank slate, and closes it. If you have an orbit, that’s where they should land — a room with something in it and a person they know.
Don’t invite everyone. Ten people who’ll actually use it beats a hundred who won’t, and the arithmetic backs that up: an invite only pays if the person activates, so a hundred dead invites earn exactly nothing.
Why this matters beyond the Nuggets
Here’s the part I’d want you to take away, and it isn’t about the earning.
Whether this place is good depends almost entirely on who is in it. Not on features — on whether the rooms have interesting people, whether the communities have someone who cares about the topic, whether there’s anyone here you’d actually want to talk to.
You have more influence over that than I do. I can build rooms; I can’t populate them with people worth meeting. The invite reward exists because bringing someone good is genuine work that makes the platform better for everyone, and work that creates value should be paid — that’s the same argument the whole economy rests on, applied to the one contribution only members can make.
What not to do
Don’t spam. Beyond being unpleasant, it fails on its own terms — dead invites pay nothing, and the caps exist precisely so that volume isn’t a strategy.
Don’t oversell it. If you tell someone this will change their life and it’s merely good, you’ve spent real credibility for a small gain. Say what you actually like about it.
Don’t invite people into an empty room. Set the room up first (part four of the creator series covers exactly this), then bring people to it.